Programmer (C#) – CLAW Arena @ Mocha Chili – March 2023 – Present
Executed a major refactoring overhaul by decomposing large scripts with mixed model, controller, and view methods into appropriately segmented files, and documented code across all main menu systems.
Developed and integrated debugging systems to verify various settings in the main menu as part of the refactoring project.
Designed and implemented visual feedback systems to display enemy combat status, enhancing player awareness and engagement.
Created immersive cut scenes to introduce boss enemies, contributing to narrative depth and player experience.
Implemented new UI elements across gameplay and menu scenes to improve user interaction and interface consistency.
Extended and enhanced existing combat systems for enemy use, enriching gameplay dynamics and challenge levels.



Programmer (Dart/Flutter) – Bloomelody @ PBC Labs- Jan. 2021 – Sept. 2021
Collaborated with a UI design artist to develop screen designs and functionalities, refining them for optimal user experience.
Implemented diverse screens, such as class rosters creation, custom song creation with user-selected images, interactive song playback based on user choices, and automated grading and data storage for future analysis.
Oversaw and coordinated tasks with another UI developer to ensure project milestones and quality standards were met effectively.


